Enum EffectParameterClass
- Namespace
- ShadowDusk.Core.Reflection
- Assembly
- ShadowDusk.Core.dll
The shape class of an effect parameter, mirroring MonoGame's
EffectParameterClass so reflected metadata maps directly onto the runtime.
public enum EffectParameterClass
Fields
Matrix = 2A matrix (e.g.
float4x4).Object = 3An object such as a texture or sampler.
Scalar = 0A single scalar value.
Struct = 4A user-defined struct.
Vector = 1A vector (e.g.
float4).